For the summer of 2016, I had the amazing opportunity to work with the Xbox UX Design team at Microsoft. I had a mix of individual and team projects, focusing both on inclusive design and expanding the Xbox ecosystem.
I worked extensively in both hardware and software fields, collaborating with fellow designers, researchers, engineers, managers, software developers, and directors to create new products currently progressing towards final development.
It's vague, I know. I really can't go into specifics cause of a pretty hefty NDA and an extended patent process, but reach out to me and we can talk!
Internship Length: 12 weeks
Team: Xbox One UX Design Team
Manager: Rita Yu
2015 Side Project
Featured in The Washington Post, The Independent, OpenText, Squarehouse Studios, and more.
This is a personal project of mine aimed at visualizing color choices in films. I created a Java-based Processing program that takes each frame of a given movie and compresses its average color into a single vertical line, creating a timeline of the spectrum of colors used throughout each movie.
I'm selling prints and framed artwork, so if you have any suggestions, hit me up! I have a few low-res examples shown here, but my full high-res gallery is over at ArtPal (link below).
2017 College Project
Crime scene investigation and court proceedings are plagued with redundancy and archaic data collection. Preserving and accessing evidence is a prohibitively slow process that keeps parties from creating timely verdicts.
The Microsoft HoloLens can be used at every stage in a criminal investigation process to revolutionize analysis and documentation of evidence to eliminate these barriers.
This project was selected for the final round of the worldwide Microsoft Design Expo in July 2017.
Prompt: Design a product, service or solution that demonstrates the value and differentiation of Mixed Reality.
Teammates: Nick Allred, Kylen Dent, Jun Lee, Abe Poultridge, Dwight Stoddard
2016 College Work
Spotlights make for dynamic presentations and performances, but rely on operators for direction. Our idea was to build a motion tracking 360 degree spotlight that would track an infrared wearable device around a room.
This class was mainly a skill-building exercise, so our process work began straight from prototyping instead of full-on design research.
Class: Physical Interaction Design, Spring 2016
Instructor: Dominic Muren
Prompt: Design and build a functioning interactive lamp from scratch.
Teammates: Dwight Stoddard
2016 Side Project
Back in 2012, Elon Musk envisioned a fifth mode of transportation — a lightning-fast pod that could travel via vacuum tubes and magnetic propulsion from city to city in minutes.
Our UWashington Hyperloop team recently took 6th place in a worldwide competition hosted by SpaceX between over 1200 schools to create our own version of this revolutionary high-speed transportation system.
I've been part of the UW's design team responsible for interior design, mixed reality interface design, and holistic user experience concepting. Learn more about the team and check us out at hyperloop.io!
Project Length: 10 weeks
Team: UWashington Hyperloop
Teammates: Shu Jones, Shawn Terasaki, Veronica Dixon, Zihan Cheng
2016 College Work
This class project is a concept design for an envisioned independent bookstore located on 85th and Greenwood in Seattle.
Many working people are unable to fit habitual reading into their busy lifestyles. My design concept for Analog Books is a short story coffee chop that provides an accessible, stress-free entry point into the literary world, designed to fit into any lifestyle.
Class: Visual Storytelling, Spring 2016
Instructor: Justin Hamacher
Prompt: Design a bookstore for local client Analog Books, and create a comprehensive book of relevant process work.
Teammates: Individual Project
2016 College Work
Professional social barriers often keep impactful relationships from developing between coworkers. Strictly surface-level work relationships can keep office spaces from building the trust necessary to have open, meaningful communication that promotes communal job satisfaction.
link creates a foundation necessary to easily form genuine friendships in the office without jeopardizing professional reputations. By notifying coworkers of shared mutual interests, link kickstarts connections in the workplace, allowing meaningful workplace relationships to develop.
Class: Design Field Study, Fall 2016
Instructor: Michael Smith
Prompt: Develop a use case for a wearable product that can detect the presence or absence of happiness.
Teammates: Dwight Stoddard, Jane Yu, Logan Quinn, Maureen McClennon